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How to Play

Before Starting

One player from each team will roll one die, attempting to get the dice into either square. If both players get a die in the square, the one who rolled the highest dice can choose to go first or second. If no dice lands in the square, the player with the highest value gets to choose who rolls first.

To determine who rolls first in each round, the team with the most points from the prior round gets to choose if they want to roll first or second in the current round.


Rules

Opposing players should be on the same side of the table.


Players rotate each turn, tossing one die at a time.


The objective is to get the dice into either of the squares on the opposite side of the table.


When tossing, do not extend hands past the top line of the larger square.


Only one die needs to land in the square without touching the white lines for all dice to be active in scoring.


If your team does not successfully get a die in the square, no dice are active, and no points are received.


Dice off the table or dice that did not cross the middle ridge are not counted and should be removed from the table before the next toss.


You have the ability to knock opposing team's dice out of the squares.


The team must win by two points unless a 5 of a kind is rolled with at least one die in the scoring square.


Scoring

Landing the dice in small square = 3 points

Landing the dice in large square = 1 point

Scoring

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